How to Render Beautiful Text for your UI library (Part 1)
In the last article, we talked about how we can render rectangles. How about using rectangles? Let's start directly by giving you a version of…
Read more →In the last article, we talked about how we can render rectangles. How about using rectangles? Let's start directly by giving you a version of…
Read more →Building a UI library is one of the hardest topics I have ever gone into. I mean, writing a function that shows a square and…
Read more →While building a game engine (especially when using modern graphics APIs like Vulkan or DirectX), you will definitely stumble upon an annoying issue. You have…
Read more →So far we worked with rectangles (aka quads) which is two triangles, but world is way more than that we have lines, circles, curves, and…
Read more →Rendering is not only about colors. Sometimes we want to render images too. But as you might expect, that won't be as straightforward as colors…
Read more →Filling a triangle with different colors In the previous post, We could fill a triangle with a single color that's not enough If you ask…
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