How to Render Beautiful Text for your UI library (Part 1)
In the last article, we talked about how we can render rectangles. How about using rectangles? Let's start directly by giving you a version of…
Read more →Just a blog because I love sharing ideas or keeping things in one place where I can return to later if I forget.
I may not share a lot of stuff, but I will try to share everything I worked on because I have to share my work somewhere, yk.
In the last article, we talked about how we can render rectangles. How about using rectangles? Let's start directly by giving you a version of…
Read more →Building a UI library is one of the hardest topics I have ever gone into. I mean, writing a function that shows a square and…
Read more →While building a game engine (especially when using modern graphics APIs like Vulkan or DirectX), you will definitely stumble upon an annoying issue. You have…
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