Software Rasterization: Primitives I
So far we worked with rectangles (aka quads) which is two triangles, but world is way more than that we have lines, circles, curves, and…
Read more →So far we worked with rectangles (aka quads) which is two triangles, but world is way more than that we have lines, circles, curves, and…
Read more →Rendering is not only about colors. Sometimes we want to render images too. But as you might expect, that won't be as straightforward as colors…
Read more →Filling a triangle with different colors In the previous post, We could fill a triangle with a single color that's not enough If you ask…
Read more →The world of 2D graphics is built on triangles as the main primitives for drawing. In fact, even lines and complex polygons are often broken…
Read more →This is the first blog post of the Project 2D Software Rasterization. In this step, we will set up our project and display a color…
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